Assumption Document for the Pen It by Hunter Ridgway screenwriting class
(The class generally takes off into territory beyond these principles)
- Stories that get to the heart of what makes us human are often good ones.
- Writing deeply “about yourself” usually beats just writing something “about yourself.”
- Timeless stories are good ones all the time. Stories about experiences most people can recall from their own lives have a built-in interest factor. Stories about things everyone is aware of but no movie has ever explored can captivate.
- Non-obvious and non-derivative plot elements and characters comparatively rock. In story terms, new and accessible (at the same time) also rocks.
- Creative story circumstances can be cool, but people struggling, failing, prevailing, and changing under inventive circumstances are often even cooler.
- Modern movie audiences are wise, experienced, and sharp. But you still have to surprise them.
- Vivid visuals come off well in a visual medium.
- The most basic story elements of all are having a beginning, a middle, and an end.
- Stories about high wants and long odds can reach great heights and go far.
- Unique and challenging roles attract good actors.
- An artful compilation of fascinating characters in a screenplay can attract a good director.
- Audiences can be skeptics and critics of story tonal shifts.
- In movies, dazzling the eyes with some kind of action is better than taxing the ears with speeches.
- Jump-starting the imagination early on is key for screenplays.
- Stories with a protagonist at the center of it all are usually easiest to follow and fully experience.
- Interesting protagonists make interesting stories more interesting.
- Huge adversity for a protagonist can pay huge story dividends.
- If the audience cares for the protagonist, they will care for the movie.
- Dynamic relationships in screenplays that stay (perhaps differently) dynamic are dynamite.
- Stories that get somewhere fast can really go places.
- A life-changing event that raises questions for a protagonist is a great way to kick off a story.
- Having the end of a story answer those questions (see above point) is a great way to wrap it up.
- Dramatic conflict in the middle of a story is more meaningful if it is set up near the beginning of it.
- Characters thrown “out of place” can lead to good drama.
- An immediate, pressing need to do something = a story.
- The protagonist as problem-solver is a serviceable way to think of a story.
- Conflict requires the interaction of at least two people.
- A hero and an adversary both wanting something out of reach is also a good way to think of a story.
- Important goals naturally create continuity and cohesiveness to a story.
- Good story goals can be either tangible or intangible.
- Activity is a fundamental component of a quest.
- When passionate desires hit tough choices, stories get interesting.
- Plot creates character, and vice versa. Personality creates conflict, and vice versa.
- Visible antagonists usually menace more than hazy ones.
- Villains who view themselves as heroes are often more interesting than ones who actually view themselves as villains.
- Nothing proves one’s worth more than a great contest. An epic one is even better.
- Tension makes the middle part of stories more interesting.
- Pressure reveals true selves.
- Deadlines increase urgency.
- Blatant coincidences can trip up deep story enjoyment.
- When things mess with characters’ heads or hearts before a story ever starts, it can make it better.
- Emotions set movie audiences’ interest in motion.
- Unpredictable actions are usually more interesting than predictable ones.
- Sometimes the spice of a good story is variable tempo.
- Layered, multitasking scenes in a screenplay can make it great.
- Enhancing subplots in a screenplay can make it more memorable.
- Supporting characters in a story are better if they are unique, interesting, and have an objective.
- Orchestration of characters can produce higher story accolades than randomness with characters.
- Good actors like short lines that sparkle with complexity.
- Shifting motivation can a good story make.
- An ending segment that’s perhaps the very best thing in a story can make the story.
- An ending that’s unforeseeable and uncommon at some level can delight.
- Movie characters whose struggle or journey continues “living” in the audience’s minds after the final credits roll are usually the best kind.